Site menu

Login form

Statistics


Total online: 1
Guests: 1
Users: 0

TS3

Calendar

«  July 2014  »
Su Mo Tu We Th Fr Sa
  12345
6789101112
13141516171819
20212223242526
2728293031
Main » 2014 » July » 07

What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.

Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be ... Read more »

Category: World of warcraft news | Views: 364 | Added by: Cheiee | Date: 07 July 2014 | Comments (0)